sci-fi shapes - the tree of eternity was created by using separate levels of high detailed 3d geometry / 3 levels total
each level (lod) is a unique object / levels can be turned off/on - lod0 / lod1 and lod2
2 textures included (1 color texture 4096x4096 and 1 normal map 4096x4096) | tip : by modifying the scale parameters of the texture you can achieve different design looks / also playing with the reflection parameters it can give you nice results
uv mapped / uvs are overlapping
geometry is tris and quads
can be used for cgi scenes, animations, any sci-fi, fantasy projects the only limit is your imagination
real-time usage such as video games, vr and ar projects is possible with lod2 turned off (lod2 turned on can make the scene too heavy for real time projects) | in game engine it can be used with dynamic lights/shadows only because light map cannot be baked due to the overlapping uvs
total (with lod2 (level of detail) on) points : 3330944 polygons : 2495573 (tris and quads)
lod0 points : 18502 polygons : 35908 (tris only)
with lod1 on points : 265139 polygons : 271668 (tris and quads)
available formats :
.c4d
.fbx - v7.4
.dae - v1.5
.obj with .mtl
.blend
프린트 준비: 아니오
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On-demand products/services
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1
Unlimited
Business social media account owned and managed by the licensee
1
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Physical advertisements for local, national, and global markets
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Digital paid advertisements impressions
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One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
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Use in a single (free and paid) end product
(more than one end user allowed)
Yes
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Royalty-Free Usage
Yes
Yes
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Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by boscorelli3D for the sci-fi shapes - the tree of eternity low-poly. 더 보기