Postosuchus Barinasuchus Fasolasuchus HD - 3d animated
로우 폴리곤 3D 모델

$89.99 -30%
$62.99
Postosuchus Barinasuchus Fasolasuchus HD - 3d animated 3D 모델
$89.99 -30%
$ 62.99
제거 이 아이템 북마크
  • 이용 가능한 포맷:
    Autodesk FBX: fbx 176.88 MB
    렌더: Standard
    3DS MAX: max 286.06 MB
    렌더: Standard
    Wavefront OBJ: obj 741.67 kb
    렌더: Standard
  • 폴리곤:
    17813
  • 버텍스:
    17885
  • 애니메이티드:
  • 텍스쳐드:
  • 리그드:
  • 재료:
  • 로우 폴리곤:
  • 컬렉션:
    No
  • UVW 매핑:
  • 플러그인 사용 됨:
    No
  • 프린트 준비:
    No
  • 3D 스캔:
    No
  • 성인용 콘텐츠:
    No
  • PBR:
    No
  • AI 훈련:
    No
  • 지오메트리:
    Polygonal
  • 언래핑 된 UVs:
    Non-overlapping
  • 조회:
    934
  • 날짜:
  • 아이템 ID:
    568938
  • 평점:

DESCRIPTION
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Realistic Barinasuchus 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020. 
2017 version included.


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Barinasuchus is the largest sebecosuchian (the type skull is estimated as 700 millimeters (28 in) long), and is the first sebecosuchian known from Venezuela. 


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FEATURES :

- 2160 animation frames including charging, walking, tree eating, idle. 
  (render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads. 
- Unit system set to metric.
- All objects named. 
- Layer management.
- No post work on render previews. 
- Includes body, teeth, tongue, eyes and rig. 
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render. 

(videos don´t show all the frames of the animation)

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FILE FORMATS :

.Max   2020, 2017 (animated)
.Fbx   (animated with maps embeded)
.Obj   (with .mtl file - not animated). 


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TEXTURES FORMATS AND RESOLUTION :

4 Large resolution textures (main color map texture is .tga) :

Color Map (body)                       - barina_color:           8192 x 8192 px 
Color Map (tongue)                     - tongue_color:           4096 x 4096
Color Map (upper teeth)                - upper_teeth_color:      2048 x 2048 
Color Map (lower teeth)                - lower_teeth_color:      2048 x 2048   
Color Map (eyes)                       - eyea:                   2048 x 2048 px 
Normal map (body)                      - barina normal a:        8192 x 8192 px 
eye reflection map (eyes)              - reflo_eye:              2000 x 1037 px  
Bump map (body)                        - barina_bump a:          8192 x 8192 px 

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RIGGING NOTES :

Bone skeletal system with controllers.

Spline IK solver for spine, neck and tail, providing nice animation experience.

Only Obj file has no rig or animation.


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POLYCOUNTS :

*.Max, .fbx, .obj:

(Total - without rig) 


body, eyes, tongue, gums and teeth:      17813 faces, 17885 vertices (in low res poly) 

MORE NOTES: 

Low levels of bump and normal map are recommended. 

ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed 
(Model is modeled to be ready for mesh subdivision).

You should use the maps in max folder for fbx, obj and abc. 

FBX, MAX and ABC files are animated, and obj is not. 

ABC can be provided upon request; it opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy in blender.
 


 

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Postosuchus Barinasuchus Fasolasuchus Batrachotomus Sebecus Langstonia bretesuchus eocene miocene animal baurusuchus herbivor omnivor mammal animated animation Pleistocene proboscidean land crocodile


----------------------------------------Virtual Creator---------------------------------------- 

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postosuchus barinasuchus fasolasuchus batrachotomus sebecus langstonia bretesuchus eocene miocene animal baurusuchus herbivor omnivor mammal animated animation pleistocene proboscidean land
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