this model was realized using 3d studio max (version 2011) and default scanline engine, so it is optimized for working in this environment.
we can not be held responsible for the use of this model in environments different from the recommended one.
the model is a low poly composed by quads and triangles distributed across the topology in a well balanced way.
the rendering shown was made using default scanline materials.
materials and textures:
textures are from 4096x4096.
all textures are in tga format.
the package includes 3 versions of team kit: -black -blue -red
rigging and animations:
the model is rigged using the standard 3dsmax biped, with the addition of a bone for the face: jaw, both eyes, mouth, eyebrow, eyelid.
the package includes 33 animations: -bobbing (from frame 0 to 22) -body guard left (from frame 20 to 43) -body guard right (from frame 44 to 64) -combo 1 (from frame 65 to 119) -combo 2 (from frame 120 to 169) -combo 3 (from frame 170 to 215) -crouch (from frame 216 to 230) -dodge front (from frame 231 to 251) -dodge left (from frame 252 to 272) -dodge right (from frame 273 to 293) -get punched front (from frame 294 to 314) -get punched left (from frame 315 to 335) -get punched right (from frame 336 to 356) -go to guard (from frame 357 to 399) -go to idle (from frame 400 to 422) -guard (from frame 423 to 443) -head guard left (from frame 444 to 464) -head guard right (from frame 465 to 485) -hook left (from frame 486 to 506) -hook right (from frame 507 to 527) -idle 1 (from frame 528 to 548) -idle 2 (from frame 549 to 574) -idle 3 (from frame 575 to 614) -jab left (from frame 615 to 635) -jab right (from frame 636 to 656) -knockout (from frame 657 to 708) -strafe left (from frame 709 to 729) -strafe right (from frame 730 to 750) -uppercut left (from frame 751 to 772) -uppercut right (from frame 773 to 793) -walk backward (from frame 794 to 814) -walk forward (from frame 815 to 835) -weaving (from frame 836 to 858)
fbx info
the fbx format included in the package can be used as it is provided, and is not editabable. to get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
for any questions or doubt please feel free to contact us.
***please don't forget to vote the model. we'll really appreciate it. thank you!*** 프린트 준비: 아니오
다른 포맷이 필요하세요? 다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. 더 보기
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by codethislab for the black boxer 7631 tris. 더 보기