1. bay max 3D 모델

뱃지:

성별

가입 날짜: 2015-06-18

마지막 활동: 2015-12-02

3D Generalist

Tecnicas de Modelado [3ds Max, Maya, Sculptris, Mudbox] Modelado orgánico, inorgánico, poligonal, splines, Esculpido 3D Compound Objects(Boolean,ProBoolean and Loft) Modelado con standard primitives y extended primitives. Manage Layers – Groups. Renderizado con Mental Ray, Vray. Iluminación con HDRI, Dome Light, Plane Light, Vray Sun and Environment Map. Herramientas usadas: Extrude, Inset, Turbo Smooth, FFD 4x4x4, Chamfer, Swift Loop, Bridge, Loop, Connect, Cap, Make Planar, Bevel, Outside, Bend, Cloth, Mirror, Unwrap UVW, Symmetry, Lattice, Shell, Lathe, Hair and Fur